This article aims to provide some guidelines and techniques storytellers can use to either find the best story for their needs, or give their existing one a dose of ludonarrative pizazz. The process proposed here is what I call the “Lunar Method”, Lunar being a combination of the words Ludo and Narrative. This method is meant to aid in the forming of interactive stories rather than typical games. The primary approach we'll be looking at is a series of questions that storytellers can ask themselves to help create story ideas, interesting scenarios, player characters, and all that humus.
Step One: This step rules
If you want your game to truly shine as an interactive story, it must take advantage of the medium it operates in. To get started on the right path, you first have to learn the rules. The laws. The things writers go to jail for not abiding by. Well maybe it's not that serious, but it can help immensely by putting you in the right mindset for developing a Lunar work. There is actually only one loose rule of the Lunar Method: Story Priority.